Alien: Isolation isn’t your typical run of the mill shooter game. In this survival horror classic, brute force rarely works, especially when you’re up against the Xenomorph. The game’s arsenal is limited, situational, and designed more for survival than for offense. Whether you’re warding off Working Joes, dealing with hostile survivors, or temporarily deterring the Alien, knowing your tools and weapons is critical. In this guide, we’ll cover all the main weapons and crafted tools players can use to fence off against the menacing Xenomorph. Let’s begin!

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  • Revolver

Ammo: .357 Rounds

Use: Effective against humans and Working Joes

Noise Level: High (draws the Alien)

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Amanda’s first true firearm is a revolver, which is both reliable and restricted. It can kill human foes with one or two headshots and slow down Working Joes (but it requires several gunshots). However, it is ineffective against the Alien and exceedingly loud; employing it will nearly always draw the Xenomorph.

  • Shotgun

Ammo: Shells (Rare)

Use: Great for Working Joes

Noise Level: Extremely high

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The shotgun, which appears later in the game, provides raw stopping power. One or two close-range shots will kill a Working Joe. It works well in an emergency situation where a synthetic is pursuing you. However, it is quite loud and instantly attracts the Alien.

  • Bolt Gun

Ammo: Bolts

Use: Silent takedown of Working Joes

Noise Level: Low (no Alien alert)

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The bolt gun is unique in that it charges before firing and then fires a single strong bolt. It can instantly kill a Working Joe with a well-aimed headshot while remaining silent, making it vital in android-heavy parts.

  • Maintenance Jack

Ammo: None

Use: Silent melee takedowns and unlocking doors

Noise Level: Minimal

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Amanda’s first tool is the maintenance jack, which she uses to pry open doors, remove locks, and stealthily incapacitate unsuspecting individuals. It is useless in combat with androids or the Alien, but it is essential for exploration and puzzles.

  • EMP Mine

Use: Stuns multiple Working Joes

Best Against: Groups of synthetics

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EMP mines are designed to suppress androids. When exploded, they disable adjacent Working Joes for a few seconds, giving Amanda ample time to sneak by or finish them off with a bolt rifle or shotgun.

  • Molotov

Use: Forces the Alien to retreat temporarily

Best Against: The Xenomorph

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The Molotov is one of the only weapons capable of forcing the Alien to retreat. Throw it at the beast, and it will scream and flee. However, it is not a permanent remedy; it will eventually return and become more aggressive.

  • Flashbang

Use: Disorients humans and synthetics

Best Against: Buying time to escape

The flashbang produces a loud and blinding burst. It does not cause damage, although it can temporarily stagger humans or distract androids. Ideal for avoiding battle scenarios.

Players can enjoy playing Alien: Isolation on a bigger screen of their PC or Laptop via BlueStacks along with your keyboard and mouse.

Keep progressing in Alien: Isolation with our other in-depth guides: