Invincible: Guarding the Globe is an idle squad RPG from Ubisoft set in the world of Robert Kirkman’s Invincible. You collect heroes and villains, build a team of five, and send them into fast auto-battles where each unit acts as an Attacker, Defender, or Support. Winning the harder content is less about having one strong hero and more about how your five work together, from role balance and positioning to faction bonuses that boost the whole squad. This guide walks through the best teams to aim for, explains the faction and bond systems that power them, and shares stat-based tips so you can build a squad that fits what you have. Some of these teams are widely regarded by the community as strong, reliable setups, while others are suggested builds put together around the game’s synergy systems.

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How Team Building Works

Every team has five slots, and the game splits heroes into three roles. Attackers deal the damage, Defenders sit at the front and soak up hits, and Supports heal, shield, or buff the rest of the squad. A good rule is to run one to two of each role rather than stacking only attackers, because a team with no tank or healer tends to collapse in longer fights. Positioning matters too: place Defenders at the front-left and center to absorb damage, keep Supports safely in the back row, and set ranged Attackers behind the front line while sturdier melee attackers can sit closer to the action.

The stats in this guide are taken at a set point in each hero’s growth, not their final maxed values, so use them as a guide to each hero’s job rather than a fixed measure of power. A high attack points to a damage dealer, while high health and defense point to a tank. With the basics covered, the two systems that really shape team building are factions and bond skills, which the next section explains.

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Faction Bonuses and Bond Skills

Every hero belongs to one of four factions: the Global Defense Agency, From Worlds Beyond, Earth’s Defenders, and the Criminal Organization. When you place several heroes from the same faction on one team, the whole squad gains stat bonuses, and the more matching heroes you run, the bigger the boost. This is the single most important idea behind most top teams, because a five-hero faction stack turns an already good squad into a much stronger one for free.

The faction bonus scales as follows, so you can see why stacking one faction is so powerful:

  • Two heroes of the same faction: +3% HP for the team.
  • Three heroes of the same faction: +6% HP and +2% attack.
  • Four heroes of the same faction: +9% HP, +4% attack, and +4% defense.
  • Five heroes of the same faction: +12% HP, +6% attack, and +6% defense.

On top of factions, some heroes share a bond skill, which is a tag that triggers a team-wide effect when two heroes who share it are on the same squad. The clearest example is the Last Line of Defense bond: when Invincible fights alongside a Last Line of Defense ally such as Atom Eve, the team’s ability cooldowns are reduced, so everyone’s skills come back faster. These bonds are a big reason certain hero pairs show up together again and again. With both systems in mind, here are the best teams to work toward.

Viltrumite Domination Team

This is one of the most feared setups in the game and is widely regarded by the community as a top choice for player-versus-player and Arena battles. It packs five From Worlds Beyond heroes for the full faction stack, which means the whole squad gains +12% HP, +6% attack, and +6% defense before the fight even begins. The idea is simple but brutal: overwhelming Viltrumite power backed by the biggest faction bonus available.

Hero Role Faction Key Stats (HP / ATK / DEF)
Thragg Attacker From Worlds Beyond 5.03K / 3.1K / 756.28
Universa Attacker From Worlds Beyond 3.76K / 2.83K / 607.21
Conquest Defender From Worlds Beyond 5.09K / 2.91K / 796.28
Anissa Attacker From Worlds Beyond 4.01K / 2.75K / 681.14
General Kregg Support From Worlds Beyond 4.33K / 2.24K / 765.98

Thragg is the engine of the team. His game-leading 3.1K attack makes him a devastating damage dealer, and his knockback effects help set up Anissa’s hits for extra combo damage. Conquest anchors the front with a huge 5.09K health pool and a silence skill that shuts down enemy abilities, while General Kregg buffs the squad and feeds into the Viltrumite synergy. Universa rounds it out with strong energy damage at 2.83K attack, though her slim 607.21 defense means she needs to stay in the back. This team asks for rare, hard-to-build heroes, so treat it as a long-term goal rather than an early target.

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Frontline Anchor Team

If you want one dependable squad that handles almost everything, this is the community’s go-to all-round team. It runs three Global Defense Agency heroes for a +6% HP and +2% attack faction bonus, plus two Earth’s Defenders, and it leans on the Last Line of Defense bond between Invincible and Atom Eve to keep skills firing quickly. The result is a balanced team with strong damage, a solid wall, and double support.

Hero Role Faction Key Stats (HP / ATK / DEF)
Invincible Attacker Earth’s Defenders 3.89K / 2.63K / 675.08
Robot Support Global Defense Agency 4.04K / 2.13K / 738.1
Monster Girl Defender Global Defense Agency 5K / 1.54K / 792.64
Atom Eve Support Earth’s Defenders 4.22K / 2.17K / 745.38
Shrinking Rae Attacker Global Defense Agency 3.98K / 2.59K / 669.02

Invincible is the main damage dealer, hitting fast and often, and his bond with Atom Eve lowers the team’s cooldowns so everyone’s skills return sooner. Shrinking Rae adds a second attacker who weakens enemies with debuffs, making them easier to finish. Monster Girl is the wall, using her 5K health and 792.64 defense to hold the front, while Robot and Atom Eve form one of the best support pairs in the game, combining healing, shields, and buffs. This team is forgiving, flexible, and a great core to build around long-term.

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Boss Damage Team

When you need to melt a single tough target, such as a boss or an elite enemy, this heavy-hitting team is a community favorite. It stacks two powerful bruiser attackers behind a durable wall and two supports, so your damage dealers can keep swinging without falling over. It does not rely on a big faction stack; instead it maximizes raw single-target damage and survivability.

Hero Role Faction Key Stats (HP / ATK / DEF)
Omni-Man Attacker From Worlds Beyond 4.72K / 2.78K / 727.2
The Immortal Defender Global Defense Agency 5.39K / 1.51K / 798.7
Atom Eve Support Earth’s Defenders 4.22K / 2.17K / 745.38
Battle Beast Attacker From Worlds Beyond 4.39K / 2.84K / 724.77
Robot Support Global Defense Agency 4.04K / 2.13K / 738.1

Omni-Man is the star, chaining critical hits for huge damage while his healthy 4.72K health pool lets him survive longer than most attackers. Battle Beast backs him up with the highest attack in this group at 2.84K and enough bulk at 4.39K health to act as an off-tank. The Immortal holds the front with a top-end 5.39K health pool and stuns that interrupt the enemy, and the Robot and Atom Eve pairing keeps the two bruisers healed and shielded through long fights. Point this team at any single big target and it will wear it down fast.

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Beginner Team

New players do not have the rare heroes the top teams need, so this early-game squad is built from units you can assemble quickly while still following good team rules. It runs two Earth’s Defenders for a small +3% HP bonus, but its real strength is a safe structure: two tanks, one attacker, and two supports, which keeps you alive while you learn the game and gather resources.

Hero Role Faction Key Stats (HP / ATK / DEF)
Invincible Attacker Earth’s Defenders 3.89K / 2.63K / 675.08
Green Ghost Support Earth’s Defenders 4.27K / 1.92K / 792.64
Robot Support Global Defense Agency 4.04K / 2.13K / 738.1
Monster Girl Defender Global Defense Agency 5K / 1.54K / 792.64
Titan Defender Criminal Organization 4.98K / 1.57K / 798.7

Invincible does the damage, while Monster Girl and Titan form a double wall that makes early bosses far easier to survive; Titan’s ground-slam attacks also deal area damage and stun. Robot heals and buffs from the back, and Green Ghost adds stuns, invisibility, and emergency healing, giving you plenty of safety nets. As you pull stronger heroes, you can slot them into this frame one at a time rather than rebuilding from scratch.

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Criminal Faction Team

This is a suggested build put together around the Criminal Organization faction, and it aims for the full five-hero stack to grab the biggest bonus in the game: +12% HP, +6% attack, and +6% defense. The plan is an aggressive front-loaded squad with a double wall protecting a hard-hitting ranged attacker, plus a support who chips away at enemy defense.

Hero Role Faction Key Stats (HP / ATK / DEF)
Doc Seismic Attacker Criminal Organization 3.65K / 2.9K / 616.9
King Lizard Attacker Criminal Organization 3.78K / 2.79K / 616.9
Komodo Dragon Defender Criminal Organization 5.18K / 1.56K / 797.49
Titan Defender Criminal Organization 4.98K / 1.57K / 798.7
Angstrom Levy Support Criminal Organization 3.63K / 2.72K / 717.5

Doc Seismic is the main carry, with a strong 2.9K attack and area damage that clears grouped enemies, kept safe behind the Komodo Dragon and Titan double wall. King Lizard adds a second source of steady damage at 2.79K attack, and Angstrom Levy supports by reducing enemy defense so the two attackers hit even harder. Because every member shares the Criminal faction, the whole team runs at the maximum stat bonus, which helps make up for the fact that none of these heroes sit at the very top of the tier list. It is a strong option if your best-built heroes happen to be criminals.

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Worlds Beyond Bruiser Team

This suggested build is for players who have Omni-Man but not the full rare Viltrumite roster the top PvP team needs. It runs four From Worlds Beyond heroes for a +9% HP, +4% attack, and +4% defense bonus, and centers on tough bruisers that can trade blows while your supports keep them healthy.

Hero Role Faction Key Stats (HP / ATK / DEF)
Omni-Man Attacker From Worlds Beyond 4.72K / 2.78K / 727.2
Thula Attacker From Worlds Beyond 4.01K / 2.67K / 695.68
Allen the Alien Defender From Worlds Beyond 5.25K / 1.5K / 831.43
General Kregg Support From Worlds Beyond 4.33K / 2.24K / 765.98
Atom Eve Support Earth’s Defenders 4.22K / 2.17K / 745.38

Omni-Man leads with his chain-hit damage and bruiser durability, and Thula adds strong single-target damage that is great against bosses, both benefiting from the faction attack boost. Allen the Alien is the anchor here, bringing the highest defense in this group at 831.43 on a 5.25K health pool, so he holds the front comfortably. General Kregg buffs the squad and adds to the faction stack, while Atom Eve provides the shields and healing. This team is easier to assemble than the full Viltrumite squad but still hits hard and lasts long.

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Earth’s Defenders Team

This suggested build is designed around Invincible and the Last Line of Defense bond, stacking four Earth’s Defenders for a +9% HP, +4% attack, and +4% defense bonus. It pairs two attackers with a solid wall and double support, making it a well-rounded squad that leans on faster cooldowns to keep the pressure on.

Hero Role Faction Key Stats (HP / ATK / DEF)
Invincible Attacker Earth’s Defenders 3.89K / 2.63K / 675.08
Bulletproof Attacker Earth’s Defenders 3.91K / 2.67K / 675.08
Monster Girl Defender Global Defense Agency 5K / 1.54K / 792.64
Atom Eve Support Earth’s Defenders 4.22K / 2.17K / 745.38
Red Rush Support Earth’s Defenders 4.18K / 2.16K / 751.44

Invincible and Atom Eve form the bond core, cutting the team’s cooldowns so skills fire more often. Bulletproof is a durable second attacker who buffs his own critical rate and can take a few hits at 3.91K health. Monster Girl walls off the front, and Red Rush adds valuable support with quick attacks and enemy stuns. With four Earth’s Defenders, the faction bonus lifts the whole team’s health and damage, and the extra cooldown reduction from the bond makes the squad feel noticeably faster in action.

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Budget Crit Team

The last suggested build is a low-investment option for early-to-mid players who want a working team without rare heroes. It does not chase a big faction stack, trading that for accessibility and a crit-focused game plan, where one attacker raises the whole team’s critical hits and another weakens the enemy.

Hero Role Faction Key Stats (HP / ATK / DEF)
Agent Spider Attacker From Worlds Beyond 3.97K / 2.55K / 637.51
Shrinking Rae Attacker Global Defense Agency 3.98K / 2.59K / 669.02
Titan Defender Criminal Organization 4.98K / 1.57K / 798.7
Robot Support Global Defense Agency 4.04K / 2.13K / 738.1
Green Ghost Support Earth’s Defenders 4.27K / 1.92K / 792.64

Agent Spider is the key piece, dealing solid damage at 2.55K attack while boosting the whole team’s critical hit rate, which lifts everyone’s output. Shrinking Rae applies debuffs to soften enemies, Titan holds the front with his 798.7 defense, and the Robot and Green Ghost pair covers healing, shields, and stuns. It is not the strongest team on this list, but it is easy to build and teaches the crit and debuff synergies you will use in stronger squads later on.

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Final Team Building Tips

The best team for you comes down to which heroes you have built and what you are fighting. For player-versus-player and Arena, a full faction stack like the Viltrumite squad is hard to beat, while boss fights reward the concentrated damage of the Boss Damage Team, and new players are safest starting with a balanced beginner setup. Whatever you run, keep the core rules in mind: balance your roles, put tanks at the front and supports at the back, and try to line up a faction bonus wherever you can, since that free boost to health, attack, and defense adds up quickly.

Above all, focus your resources on a small core of heroes rather than spreading upgrades thin, and let the Robot and Atom Eve-style supports keep your damage dealers alive. As you pull new heroes and the meta shifts, swap them into these frames one at a time instead of rebuilding from nothing. Do that, and you will have a squad ready for everything the clone army throws at you. For the best gaming experience, play Invincible: Guarding the Globe on BlueStacks!