How to Get Gaming Sponsorships on YouTube

If you’ve ever watched a creator your size land a sponsorship and wondered how they pulled it off, the answer usually comes down to which opportunities they pursued, and in what order.
Here’s what many “how to get sponsored” guides tend to skip: if you’re emailing brands asking for a flat fee, you’ve chosen one of the harder paths to start on. Not because your content doesn’t deserve it — but because of some straightforward math we’ll walk through in a minute, math that has little to do with how good you are.
The encouraging part is that the same math points to a more accessible path, one that’s open to creators at most sizes, pays monthly, and doesn’t require a pitch email. Plenty of creators are earning real sponsorship income from their gaming content well before they reach the subscriber counts you might assume you need. They’ve simply learned to start where the opportunities are more open.
So let’s walk it properly: why brands pass on smaller channels for traditional deals, the three real ways sponsorship money reaches creators, and how to stack them so you’re earning while you grow — not waiting until you’ve “made it” to start.
Why do Brands Skip Smaller Gaming Channels?
When a brand pays a creator a flat fee for a video, what they’re really buying is predicted views. The shorthand they use is CPM — cost per thousand views. A brand manager looks at your channel and runs a quick sum: your average views, times a rate, minus a little for the natural ups and downs of a growing channel.
Run that on a channel averaging 2,000 views, and the “fair” fee tends to land somewhere around $20 to $60. At that level, the administrative effort of arranging a deal — the back-and-forth, the contract, the review — often outweighs its value to the brand, which is usually why smaller channels hear back less often. It’s rarely a reflection of the work itself.
This is also why advice like “make great content and email brands” tends to fall short for creators at this stage. The content isn’t the issue. The format — a one-off flat fee priced purely on reach — is simply a difficult fit for where your channel is right now.
There’s a more encouraging way to look at it, though. Rather than competing for deals priced on reach, you can compete for deals priced on results — and results are one of the few areas where a focused creator can match, or even out-earn, a much larger channel. Better still, you don’t have to wait to grow into them.
How do Gaming Creators actually get Sponsored?
There are three real paths, and the order matters. Here they are ranked the way that actually helps you — by how likely each is to pay you this month, not by how impressive it sounds.
What are Performance Programs (and why start here)?
A performance program shifts the arrangement in your favor. Instead of a brand paying upfront and hoping your audience responds, you earn for each result you genuinely drive — a signup, a sale, an install. Your subscriber count matters far less here, because what you can convert is what counts.
This matters more than it first sounds. A 4,000-subscriber channel covering one game closely can drive more installs than a 400,000-subscriber variety channel, because its viewers came for exactly that game. Performance programs let you get paid for the engagement you have, rather than the follower count you don’t yet.
Two models dominate, and the difference between them decides how much lands in your account:
Revenue-share programs pay you a slice of what your viewers spend. Most gaming affiliate programs run this way — hardware brands like Razer or HyperX pay roughly 3–5% per sale, game-key stores pay about the same, and Epic’s Support-A-Creator shares a portion of in-game spending. The limitation worth understanding is that your viewer has to spend money before you earn anything. A $60 headset at 4% comes to $2.40, and in practice most viewers don’t buy.
Pay-per-install programs pay you when a viewer downloads and installs something free. There’s no purchase involved, so the only step your audience has to take is trying a free app — a gentler ask than spending $60. For anyone making mobile gaming content, this model tends to fit well, since your audience is already installing games regularly.
The BlueStacks Affiliate Program is a good example of this model, and a straightforward place to begin. BlueStacks is the platform that lets people play mobile games on their PC, and the program works simply: you pick games you already cover from the offer catalog, share your unique link, and earn each time a viewer follows it, installs BlueStacks on their PC, and downloads the game through it. Payouts arrive monthly by PayPal or bank transfer. There’s no follower minimum to join, the entry tier has no monthly quota, and your rates increase as your volume grows. If you’re already making gacha-pull reactions, tier lists, or strategy guides, that existing traffic can begin earning once you add a link — and it’s free to join.
One thing worth keeping in mind: with any performance program, your earnings follow your content’s quality — which works in your favor, because the content that pays is the content you’re already making. A link placed quietly in a description tends to convert very little, whereas a genuine “here’s how I play this on PC, and why it works better” within the video itself converts more reliably. It’s less about learning a new skill than directing the one you have toward something that pays.
What are Sponsorship Marketplaces?
For YouTube creators, there’s no built-in sponsorship tab yet — but third-party marketplaces fill the gap, listing campaigns you can apply to without sending a single cold email. You browse what’s on offer, apply to the ones that fit your channel, and skip the awkward pitching stage entirely. (If you also stream, Twitch added its own Sponsorships tab inside the Creator Dashboard in 2025, open to Affiliates — same idea, built right into the platform.)
Think of marketplaces as the middle rung: more open than chasing direct deals, a touch less dependable than performance programs. Campaigns come and go, the best ones get claimed quickly, and some ask for a track record first before the numbers feel solid. Treat them as welcome bonus income — check in weekly, say yes to the good fits — rather than the foundation you build on. That foundation, the rung that pays whatever your size, is still the performance programs above, which is why they’re worth setting up first.
How do you Pitch Brands Directly?
Direct brand deals are real, and they do reach growing channels — often from indie studios, mobile publishers running creator campaigns, and accessory brands working with micro-influencers. This path rewards preparation, which is the part creators most often overlook before reaching out.
Before a brand takes you seriously, they’ll want a few numbers you can have ready in advance: your average views across the last 10–15 videos (not your one breakout hit), your audience’s location and age mix, your engagement rate, and a sense of how you’d feature their product. Gather those into a clean one-page media kit. Creators who show up with one consistently command better rates than those negotiating from a DM — it quietly signals you’ll treat the partnership with the same care.
And it helps to know what brands are really scanning for, because it’s kinder than the follower-count anxiety suggests: relevance to their product, a steady upload rhythm, and an audience that actually talks back in the comments. Those three count for more than the number next to your name.
The sequence that works well: build performance income first, then let those results power your pitch. A line like “I drove 800 installs for a strategy game last quarter” is among the strongest openers a growing creator can use — it shifts you from a channel asking for a favor to a proven partner offering a result.
How Much Should You Charge for a Sponsored Video?
When a flat-fee offer does come your way, anchor on your real average views, not your subscriber count. A reasonable floor for gaming creators is around $20–30 per thousand average views for a dedicated video — less for a quick integration, more if the brand wants exclusivity (you agree not to feature competitors) or usage rights (they reuse your footage in their own ads). Those are separate line items, and brands will happily take them for free if you don’t think to price them, so do.
It’s also worth trusting your instincts on offers that feel off. It’s reasonable to decline “exposure” or product-only offers for dedicated videos, requests to pay for a “partnership kit,” and exclusivity clauses with no exclusivity pay. Newer creators tend to be approached with these more often, simply because they’re more likely to accept.
What’s the Most Common Mistake Creators Make?
It usually isn’t pricing that holds creators back — it’s sequencing. A lot of energy tends to go toward the most difficult path, cold pitching, while the more open one, performance programs, sits unused, because pitching can feel like what established sponsored creators do.
Reordering it tends to help. Consider joining a performance program this week — it costs nothing and starts working right away. Add marketplace campaigns as they appear. Save direct pitching for once you have results that make it land. Each step helps fund the next, and none of them asks you to be any bigger than you are today.
If your content already touches mobile games, the easiest first rung is the one with no gate at all: the BlueStacks Affiliate Program is free to join, pays you per install rather than per sale, and settles up every month. Sign up, choose the games you already love talking about, and let the videos you were going to make anyway start paying you back. Want the full breakdown of rates, tiers, and payouts? Here’s exactly how the program works.














