LootFiend:Idle Dungeons places a strong emphasis on skill-based combat, even within its idle gameplay framework. Each class features a unique set of Basic, Core, and Control abilities that determine how efficiently you can clear dungeons, defeat bosses, and automate battles.

This tier list evaluates all currently available skills in version 1.1.0.13 based on their damage potential, utility, cooldown, and synergy with both manual and Auto Mode playstyles.

Understanding Skill Types

Each skill belongs to one of three categories:

  • Basic Skills: Default attacks that generate MP or offer consistent damage output.
  • Core Skills: Primary abilities that define your hero’s combat style, often with powerful AoE or burst effects.
  • Control Skills: Mobility or disruption abilities that reposition enemies and set up combos.

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LootFiend Skill Tier Rankings

Tier Skill Type MP Use Description
S Bladestorm Core 30 MP Spins your weapon in a circle, dealing 6×180% ATK as Physical DMG to all nearby enemies. Massive AoE and burst potential.
A Heavy Slash Basic Regen 10 Strikes a small frontal area for 67.5% ATK. Reliable filler with excellent MP regeneration and uptime.
A Swipe Core 20 MP Hits enemies in a medium area for 36.5% ATK and applies 240% ATK as Wound (damage-over-time). Great for sustained damage.
B Bloodlust Basic Regen 7 Deals 50% ATK in a small area and grants 1 stack of Bloodlust. Good sustain tool but weaker raw output.
B Rush Control 30 MP Dashes forward, dealing up to 3×15% ATK and knocking enemies back. Situationally useful for mobility and crowd control.

S-Tier Skill: Bladestorm (Core)

Type: Core SkillMP Cost: 30Cooldown: 0sEffect: Deals six consecutive hits totaling 180% ATK as Physical Damage to all enemies in a small area around you.

Why It’s Top-Tier:Bladestorm stands as the ultimate early-game damage skill for melee characters. Its zero cooldown allows constant activation when MP permits, delivering enormous AoE damage. The multiple hit counts also trigger on-hit effects and Wound applications, maximizing DPS during both boss fights and farming runs.

In Auto Mode, Bladestorm ensures consistent damage output without requiring repositioning, making it equally effective for manual and idle playstyles.

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A-Tier Skill: Heavy Slash (Basic)

Type: Basic SkillMP Regen: 10Cooldown: 0sEffect: Deals 67.5% ATK as Physical Damage to enemies within a small frontal area.

Analysis:Heavy Slash is a fundamental attack that forms the base of the melee rotation. Its fast activation, constant uptime, and MP regeneration synergy make it ideal for sustaining high-cost skills like Bladestorm. While it lacks the wide reach of Core skills, its raw consistency and simplicity make it indispensable for all builds.

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A-Tier Skill: Swipe (Core)

Type: Core SkillMP Cost: 20Cooldown: 0sEffect: Deals 36.5% ATK as Physical Damage to enemies in a medium area and applies 240% ATK as Wound.

Analysis:Swipe offers a blend of instant damage and damage-over-time (DoT). The Wound mechanic ensures sustained pressure against tougher enemies and bosses. It synergizes well with fast-attack skills and is particularly strong when combined with Bladestorm, where overlapping effects amplify total DPS output.

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B-Tier Skill: Bloodlust (Basic)

Type: Basic SkillMP Regen: 7Cooldown: 0sEffect: Deals 50% ATK as Physical Damage and grants 1 stack of Bloodlust.

Analysis:Bloodlust trades direct power for stacking utility. Each cast adds a Bloodlust stack that can enhance attack stats or synergize with later passives. In early stages, however, it’s weaker than Heavy Slash due to smaller area coverage and lower damage per cast. Its main value lies in supporting builds focused on sustained self-buffs or lifesteal.

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B-Tier Skill: Rush (Control)

Type: Control SkillMP Cost: 30Cooldown: 12sEffect: Dashes forward, pushing enemies hit and dealing up to 3×15% ATK as Physical Damage. Gains +80% Final Damage while charging.

Analysis:Rush provides strong mobility and crowd control but deals less damage than most offensive skills. It’s best reserved for tactical repositioning or initiating fights in crowded maps. The knockback can disrupt boss positioning, so players should use it sparingly during Auto Mode.

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How to Build Effective Skill Rotations

Since LootFiend:Idle Dungeons allows players to equip multiple skills, balancing damage, utility, and MP economy is essential. A strong early-game setup combines continuous damage with periodic bursts.

Recommended Early Rotation:

  • Heavy Slash (Basic): Generates MP for sustained uptime.
  • Bladestorm (Core): Main AoE damage dealer.
  • Swipe (Core): Adds consistent DoT and crowd control for tougher enemies.
  • Rush (Control): Optional movement or emergency escape tool.

Two Key Tips for Skill Optimization

  • Prioritize MP Efficiency: Always combine one MP-regenerating Basic skill with one or two high-cost Core abilities.
  • Avoid Overlapping Cooldowns: Since Core skills share no cooldowns, alternate them for continuous damage output.

The skill system in LootFiend:Idle Dungeons rewards experimentation and smart resource management. Bladestorm remains the undisputed king of damage, while Swipe and Heavy Slash provide reliable consistency and sustain. As more skills unlock in future updates, mastering MP flow and skill combinations will define the best builds for both manual and idle play.

For the best gaming experience, play LootFiend:Idle Dungeons on BlueStacks!