Pokémon TCG Pocket – Fantastical Parade (B2) Build-Around Deck Guide

Fantastical Parade (B2) dropped on January 28, 2026 as the sixth major expansion for Pokémon TCG Pocket, bringing 234 new cards and two genuinely exciting additions: Mega Gardevoir ex as the set’s headline card, and Stadium cards — a new Trainer subtype that sits in play and pressures both sides of the board. It’s the biggest shake-up to the Pocket meta in a while, and honestly, there’s a lot to work with here. If you want to stay entirely within B2, four cards make obvious sense as deck anchors:
| Deck | Headliner | Type | Playstyle |
| Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
Status-immune pressure
|
| Mega Gardevoir ex | Mega Gardevoir ex | Psychic |
Energy acceleration / snowball
|
| Mimikyu ex | Mimikyu ex | Psychic |
Tempo / low-curve aggro
|
| Mega Mawile ex | Mega Mawile ex | Metal |
Slow fortress / damage stacking
|
Teal Mask Ogerpon ex – Grass Deck
| Type | Grass |
| HP | 130 |
| Ability | Soothing Wind – Pokémon with Energy attached recover from and cannot be inflicted by Special Conditions |
| Attack | Energized Leaves – 2 Grass Energy, 60 damage; +60 (120 total) if combined Active Energy ≥ 5 |
| Key Support Card | Training Area (Stadium) – Stage 1 Pokémon on both sides deal +10 damage to the opponent’s Active Pokémon |
| Best Against | Status-condition-reliant decks |
| Weak Against | Fire-type decks (type weakness) |
| Best For | Players who want a protective, mid-range attacker |
How it plays: The early game is about building up your board and letting Energy accumulate naturally on both sides — which usually happens on its own as both players set up. By Turn 3 or 4, you slide Ogerpon ex in and hit for the full 120. The status immunity is quietly huge; it makes a lot of popular disruption strategies completely irrelevant. Fire decks are the real headache here, so keep B2 healing Supporters in the list as insurance.
Mega Gardevoir ex – Psychic Deck
| Type | Psychic |
| HP | 210 |
| Evolution Line | Ralts → Kirlia → Gardevoir (all in B2) |
| Attack | Fantasia Force – 2 Psychic Energy, 110 damage; attach 3 Psychic Energy from your Energy Zone to any Psychic Pokémon |
| Key Support Card | Peculiar Plaza (Stadium) – reduces retreat cost of all Psychic Pokémon by 2 |
| Best Against | Slower setup decks |
| Weak Against | Fast Dark-type decks (type weakness) |
| Best For | Players who enjoy snowball / engine-building strategies |
How it plays: Getting Mega Gardevoir ex online takes work — you need a Ralts opener and Rare Candy to skip the curve, so your early turns are genuinely fragile. But once Fantasia Force starts firing, the snowball effect is real. You’re dealing 110 damage and simultaneously loading up your bench every single turn. Peculiar Plaza is essential here; it lets you retreat the Mega safely rather than leaving a 3-point knockout sitting in the Active Spot. Play it right and the back half of the game becomes very one-sided.
Mimikyu ex – Tempo Psychic Deck
| Type | Psychic |
| Ability | Disguise – blocks the first attack damage taken after entering play (one-time shield) |
| Attack | Claw Slash – 2 Psychic Energy, 70 damage |
| Key Synergy | Pairs with Mega Gardevoir ex or other B2 Psychic attackers as a late-game backup |
| Best Against | Evolving lines and smaller ex Pokémon |
| Weak Against | Dark-type decks (type weakness) |
| Best For | Newer players or those learning the B2 meta |
How it plays: Mimikyu ex is the most straightforward of the four — put it up front, eat a hit for free thanks to Disguise, and start chipping away with Claw Slash. 70 damage for two Energy is nothing flashy, but it keeps the pressure on while you develop your bench. The real appeal is that this deck doesn’t fall apart if you miss your evolution draws. It’s the pick for players who want something consistent and low-maintenance rather than a high-ceiling combo deck.
Mega Mawile ex – Metal Deck
Heat-Up Crunch Damage Scaling
| Turns Active (without retreating) | Heat-Up Crunch Damage |
| 1st use | 60 |
| 2nd use | 90 |
| 3rd use | 120 |
| 4th use | 150 |
| Each additional | 30 |
| Type | Metal |
| Attack | Heat-Up Crunch – 2 Colorless Energy (any type), 60 base; +30 permanently per consecutive use without retreating |
| Key Support Card | Metal Core Barrier (Tool) – reduces damage taken by Metal Pokémon by 50 |
| Best Against | Decks that cannot remove a tanky Active Pokémon quickly |
| Weak Against | Decks that can knock out Mega Mawile ex before damage stacks |
| Best For | Patient players who enjoy methodical, high-risk defense |
How it plays: This one demands patience and nerves. You get Mega Mawile ex Active, and then you simply do not move it. Ever. Each Heat-Up Crunch hits harder than the last, and by the third or fourth attack you’re threatening numbers that most decks can’t comfortably absorb. Metal Core Barrier is your best friend — slap it on early and make your opponent work twice as hard to clear the board. The risk is obvious: if Mawile goes down before it stacks up, you’re in trouble. But if you protect it well, this deck is a slow-motion freight train.
Fantastical Parade gives you four genuinely different ways to play from one expansion. Ogerpon ex if you want consistency, Mega Gardevoir ex if you want a high-ceiling engine, Mimikyu ex if you’re still finding your feet, and Mega Mawile ex if you’re willing to commit and protect something until it becomes unstoppable. Pick the one that matches how you actually want to play.” Enjoy playing Pokémon TCG Pocket – Card Game on PC or laptop with BlueStacks!
















